Into The Radius VR: Why I’m So Damn Excited About It

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Into The Radius VR is a VR gem waiting to be discovered. Featuring a short interview from CM Games!

I’m excited about Into The Radius VR, the new Virtual Reality (VR) PC game from CM Games.

Like, REALLY excited. But it’d be pretty weird if I just copy-pasted ‘BRO THIS GAME IS GOING TO BE SO AWESOME!‘ 100 times and then hit Publish.

It would also be weird if I pretended I’ve played the game yet – because I haven’t. See, my computer isn’t able to run it because it needs a GTX 1070, I have a GTX 1060. If you’re not a giant nerd, that means ‘My computer has outdated parts’. Oh, and I don’t have VR gear. Yet.

So why am I writing about a game I can’t play just yet? Because I want to play this game so much that I’m planning to get my computer upgraded. That’s a big deal for me, as I’m a notorious miser.

But, as the game has only recently released, I want to let everyone else know about it because I want everyone to buy it so that – well, I’m getting ahead of myself.

So this isn’t a review as much as it’s all the reasons that I’m looking forward to playing Into The Radius VR – and why you should be too.

I MEAN JUST LOOK AT THIS TRAILER IT LOOKS AWESOME:

Into The Radius VR: The Latest Game From CM Games

As mentioned at the start of the article, Into The Radius VR is a new VR PC game from CM Games. CM Games are an indie game company from Estonia. They’ve been making games for mobile since 2010 – in fact, the CM in CM Games stands for ‘Creative Mobile’.

A lot of people – especially those that consider themselves ‘real gamers’ (whatever that means) groan when they hear about mobile games. I’m not going to argue that mobile games should be treated the same as Immersive Simulations (games such as Deus Ex or S.T.A.L.K.E.R.), but I would argue that spending 10 years learning and implementing game design might have paid off for CM Games.

So I’d ask the mobile naysayers to consider 2 things:

1. They’ve already published a game for PC. It’s called Trigger Time, it’s on Steam for free, it’s gotten rave reviews from users, and you can find it here.

2. My favourite shooter of all time, Dead Effect 2, is a port (a version of a game on a different device/system) of a mobile game.

So with that in mind, I’m certainly prepared to accept the game on its own merits – and I hope it’s safe to assume that you can too.

Into The Radius VR: A Survival Experience In Virtual Reality

In this section I’ll explain why you should be excited for Into The Radius VR. In the next section I’ll explain why I’m so excited for it. Deal? Don’t answer me, I can’t hear you.

Survival games (games where you have to feed yourself etc.) are still going strong. Survival games come under the banner of the game genre of ‘Immersive Sims’, which basically means that the emphasis of the gameplay is on immersion. In other words, immersive sims are concerned with world-building just as much as gameplay.

Have you ever played a game with a door that’s locked, and you can never get into that door because it’s just window dressing? That’s the exact opposite of an Immersive Sim.

Imagine playing a game that’s set in a partially-radioactive wasteland (you just thought about the Fallout series). Now imagine playing that game with modern graphics (you just stopped thinking about the Fallout series). Now imagine that game has a day and night cycle. Imagine that game has item manipulation designed to emulate actual physics. Imagine the game has realistic weapon handling.

Now imagine that instead of running around shooting everything in sight, you need to conserve your ammunition and worry about feeding yourself, all of this while avoiding radioactive hotspots and sneaking around, hiding from enemies.

And you can go basically anywhere you want in the gameworld, because the game design lets you.

Are you imagining all of that?

Good. You’re imagining Into The Radius VR.

Even if you’re not a gamer you must admit that sounds like an amazing experience.

The best part? It’s single-player, so the only immersion-breaking thing that’s guaranteed to happen is that your alarm goes off because you’ve been playing it all night long without even realising it.

Nobody is going to troll you by standing right in front of you while you’re trying to use something, NOT THAT ANYONE I KNOW WOULD DO THAT. JAMES.

Ahem.

Okay, that’s why you should be excited.

Now for why I’m excited…

Into The Radius VR: S.T.A.L.K.E.R. But Modern

I did a lot of joking in that last section about Fallout, but Into The Radius VR is more like S.T.A.L.K.E.R, the cult-classic game series from GSC Game World. Actually, it’s a LOT more like S.T.A.L.K.E.R. – by design.

To be clear, CM Games didn’t just copy S.T.A.L.K.E.R.

Into The Radius VR does, however, share the same inspiration: The book ‘Roadside Picnic‘, a Sci-Fi novel by the Soviet-Russian Strugatsky brothers.

Roadside Picnic has been adapted many times. There was a film adaption named STALKER (yes, without all the dots), but it wasn’t Sci-Fi as much as a philosphical arthouse film. The production of the film was very troubled, and the film turned out to be very different from the planned film due to these production troubles.

Similarly, the S.T.A.L.K.E.R. game series still has a few bugs to this day, which is understandable for an indie company. The latest game in that series in over 10 years old, but there’s another slated for release in 2021. Along with the STALKER series, games series like Fallout and Metro are still going strong, so that’s nice. But their emphasis is on action and not immersion. I’m not here for action – I’m here for immersion. Well, sometimes I’m here for action. YOU KNOW WHAT I MEAN.

Ahem.

Sorry, I’m just so excited!

Simply put: Most games in the Immersive Sim genre focus on the ‘Immersive’ part. Into The Radius VR seems like it’s just as interested in the ‘Sim’ part.

Between that and the whole S.T.A.L.K.E.R.-but-modern vibe, I’m genuinely excited about getting to play this game. I don’t normally get excited about games nowadays but I’ve made an exception here.

Besides, the main things that bring me down about games are the bugs and the glitches – and it’s not like the game hasn’t been through the Beta testing phase yet…

Into The Radius VR: New And Improved!

See, this isn’t the first release of the game. It’s been in Beta (released to testers) for a while now. They’re the ones who’ve had to deal with all the glitches and bugs, we get to just sit back and enjoy the fruits of their hard work.

Here’s just a few of the ways that Into The Radius VR has changed since Beta – I hope you like long lists!

– New missions with story voice-overs and endgame
– New ‘low-priority’ mission type
– Ability to switch difficulty at any time
– Added Iron man mode (ideal for hardcore gamers – no manual saves)
– Added loading screens
– Added ability to reload from death screen
– New locations
– New graphics
– New Music and Sound Effects
– Better Tutorial
– Tweaked control system based on player feedback
– Reworked economy (Ammo is cheaper, always handy!)
– Five new weapons (three are AK74 variants)
– Guns reworked for stability, including the ability use two hands on a pistol
– Double-barrelled shotgun can reload by being flicked up via the controller.

I don’t know about you, but that all sounds pretty damn awesome to me! But don’t just take my word for it – check out this long-form video by a YouTuber who’s played the game since Beta (possible spoilers, obviously):

Into The Radius VR: A Small Interview For A Big Game

I reached out to Brandon Marsh, the Creative Manager for CM Games with a few questions about the game. He replied, and I have lovingly copy-pasted it below for you, dear reader. Oh don’t look at me like that, I had to reformat it too, I’m not a complete hack.

Anyway, about this interview…

Me: How does CM Games feel about the fact that a lot of people are going to compare Into The Radius VR to the S.T.A.L.K.E.R. series?

Brandon: It feels great! It’s no secret that we’re huge fans of the genre, the game itself is based on the classic sci-fi novel ‘Roadside Picnic’ (Пикник на обочине) by Arkady and Boris Strugatsky which Stalker, etc. draw from as well.

Me: Does CM Games have any plans to make further games set in the Into The Radius universe?

Brandon: That depends on the overall success of this game.

Me: What aspect of Into The Radius VR are CM Games most proud of, and why?

Brandon: We’ve managed to create a very unique VR survival shooter with a very small team. Everything from the Inventory system, Firearm mechanics, to the Atmosphere and Story. Into The Radius VR may be a little rough around the edges, but it really is a VR gem waiting to be discovered.

Me: Is there a non-VR version of Into The Radius VR planned?

Brandon: No, Into The Radius VR is strictly a VR title.

Me: Are there any console versions of Into The Radius VR planned?

Brandon: We can’t comment on that at this time.

So that’s why I’m writing this article. Because I want everyone who’s interested in it to buy it so that Into The Radius VR can become a franchise so that I can play more Immersive Sims. Some might say that’s selfish of me, so I’ll do you a little favor and let you in on a little secret:

Into The Radius VR is available on Steam right now, and is on special (30% off) until 28th July. You can find it here.

Just remember it’s a VR title, so you’ll need a PC-compatible VR headset and a GTX 1070 (or higher) in order to play it.

But like Brandon said, and I suspect he’s not wrong: It’s a VR gem waiting to be discovered.

Just to be 100% clear: This wasn’t a paid article – I’m just genuinely pumped about this game! I’ll review the game after I eventually play it. In the meantime, feel free to check out my articles on Hellgate: London or DC Universe Online. Nailed it.

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