From gameplay changes to story, these are the top five things you need to know about Resident Evil 2!
So after three long years, Capcom has finally unveiled the first teaser for the upcoming Resident Evil 2 remake (and oh my god it looks friggin amazing!).
Showcased during the Sony E3 Conference, the trailer gave us a glimpse at the game’s environments, some in-game cutscenes, and several gameplay segments.
To those who are after a little more information regarding this title, here are five important things that you need to know about Resident Evil 2.
1 – Resident Evil 2 will run on the RE Engine
Much like upcoming Devil May Cry 5, Resident Evil 2 will run on their newest RE Engine.
Regarding this choice, I think Capcom are wise to be using this engine again. Having played through Resident Evil 7 myself, that had some impressive lighting features and rendering for a console title.
Performance wise, I think Capcom aboslutely nailed it in the visual department. Not only did the game look amazing, but it was especially creepy looking at the facial animations with a VR headset. And with how consistent they kept the frame-rate in Resident Evil 7, this title seems promising.
2 – Gameplay will be similar to Resident Evil 4 – though this is optional
As shown in the E3 trailers, Resident Evil 2 will be a complete re-imagining of the original 1998 classic. While retaining the same setting and story, Resident Evil 2 will be playable in a third-person perspective.
However, to those who may be on the fence about this idea, Capcom appears to be way ahead of you. According to a press release (which can be found here), the game will also feature “original gameplay modes” from the original 1998 release. Whether this will mean that it can be played in a fixed camera angle remains to be seen – though it is worth noting that Capcom did ship Resident Evil 7 with VR controls set in mind.
3 – Resident Evil 2 will have two separate campaigns
Much like the original release, Resident Evil 2 will feature two separate campaigns that will be playable at launch. Following the footsteps of Leon S. Kennedy and Claire Redfield, players will have the chance to relive the experiences of these two iconic characters, and the events surrounding the Raccoon City outbreak.
However, while it is exciting, details regarding the original’s “zapping” system is yet to be discussed. To get a basic idea of what I’m trying to get at – in the previous iteration of Resident Evil 2, each of the two playable characters were confronted with different puzzles and storylines upon starting off a new save.
After finishing the “A” storyline with one protagonist, a seperate “B” story – in which the events are depicted from the other character’s perspective – is unlocked. From there, the player would have the option to then start the “A” storyline with either of the two protagonists, which would then result in a total of four different story structures.
As you can see, this system was pretty awesome for the time. While it’s most likely that they removed this feature due to time and resources, it would be fantastic to hear confirmation about this implementation.
4 – Map layout and structure has been redesigned
If there was one thing that I managed to pick up from the trailers, it was that the Raccoon City Police Department appears to have been redesigned.
Not only has Resident Evil 2 seen a massive visual upgrade, but rooms such as the iconic main hall have been completely restructured.
As you can see from the images below, upper floors appear to be accessible from the start, desks and fountains have been repositioned, and the size seems a little more narrow/enclosed.
Judging from what I’ve seen, my guess is that the change in layout may be due to two factors: gameplay and fan expectations.
For example, with the shift from fixed camera to third person, Capcom probably knew that they couldn’t just reposition a camera and call it a day.
With this massive change, they would need to accommodate a vast number of elements to make this game as exciting as the 1998 release.
One of those things would of course be map layout, and making sure that it was structured in a way that would work in both gameplay modes.
As for fan expectations, no doubt there are a number of people expecting there to be changes to the RCPD. When the Resident Evil 1 remake was released several years back, that game came released with a number of additional areas and monsters. Going from what they did with Resident Evil 1, leaving the RCPD what it originally was would probably be a little boring to those who have played the original release.
5 – Resident Evil 2 will come out next year
Argueably the most important thing to know: Resident Evil 2 will launch January 25th on the PlayStation 4, Xbox One and PC.
If you enjoyed this article on the five things to know about Resident Evil 2, check out this piece discussing the ‘Active Shooter’ controversy.