How many times do we have to watch servers crash and logins fail at launch before game companies learn?
It’s quite remarkable how frequently we see this. It’s happened with games as big as Diablo and Battlefront. Somehow, these huge studio games underestimate the traffic on their servers for a day one launch. Is this what you should expect from a $100 AUD Game?
Whilst I enjoyed my time playing Sea of Thieves last night, when I attempted to log on today, our American friends had joined in, once again bottle-necking server traffic.
People from around the world flooded to the internet to voice their displeasure. USA, Brazil, Italy and Australia to name a few, begrudgingly joined a chorus of people waiting in a growing line to play their much anticipated game.
The two main errors seem to be “Lavenderbeard, Bronzebeard and Cinnamonbeard”
Players can barely get past a log in screen. After searching for a few minutes, one of the issues will present itself and you can click to try again like a Muppet in the vain hopes that a spot will open up. Hopefully Microsoft have top men working on this and will rectify the issue shortly.
Are you having problems with Sea of Thieves?
At Digital Fox, we’re becoming increasingly critical of the gaming industry. From loot boxes to game awards we’re inching slowly towards fed up o’clock. How are you feeling about the video game industry? Let us know!