Discover if the DLC is Worth It in our Dying Light: The Following Review
Dying Light is a brilliant game.
A truly wonderful, excellent game. Dying Light: The Following is an excellent and truly vast expansion which gives the player something different to the base game, yet retains most of what was so good about the original in the first place.
The biggest difference between the base game and the expansion is, of course, the addition of driving into the game. Just like the parkour mechanics, driving around in Dying Light: The Following is spot on. If you don’t maintain your vehicle then your ability to control the car rapidly decreases, similar to the weapon degradation system. It becomes important to continuously be on the lookout for vehicles to loot for parts or gas stations to loot for fuel in order to maintain your buggy.
The buggy is an absolute necessity in The Following due to the size of the map, which is bigger than both the Slums and Old Town combined. Being stuck on foot is not a situation you want to find yourself in, particularly if you’re over 500m from a safe house and night is rapidly incoming.
You will find yourself using parkour a lot less; freerunning is no longer the main way to traverse the landscape.
The map in The Following is predominantly made up of farmland, with occasional buildings and wide open fields. There are a couple of clusters of buildings, high places to get your climbing kicks and some rocky outcrops for that sweet parkour, but it can no longer be relied on as an escape method. The buggy will become your lifeline, but luckily driving is very, very fun.
As with the base game, Dying Light: The Following is littered with quirky little Easter eggs and funky weapon blueprints, which (as always) are great fun to play around with when you’re not busy squishing zombies under your tyres. Techland suggested that The Following would add another 20 hours of gameplay to Dying Light, but you could easily lose many more due to the rich and interesting environment outside of the main story.
The main storyline in Dying Light: The Following is intriguing and engaging, taking on a completely different tone to the base game.
To summarise, Crane undertakes missions to grow closer to the mysterious cult that appears to be able to make people immune to the virus. As you travel through the landscape, signs of The Following’s presence are made clear in the form of colourful ribbons draped in the trees or the slightly grotesque shrines dedicated to ‘The Mother’. These shrines feature a body covered in a bright shroud, laid on a plinth adorned with candles and ribbons. Although slightly sinister, the offerings add to the mystery and intrigue surrounding this secretive cult.
It’s great to see the same diversity of side quests as in the base game, with very few quests feeling repetitive or boring.
I particularly enjoyed a questline that brings Crane back into contact with two of my favourite quirky characters from the original. Just like with the original quests for these two back in Harran, Crane’s dealings with them in The Following carry the same level of lighthearted comedy and I was genuinely happy to see them re-appear. If you’ve played the base game and know who I’m talking about, then you can look forward to more excellently scripted dialogue.
The game’s performance is pretty much the same as the original Dying Light. Since Techland’s upgrade of the game to an enhanced edition, there do seem to be some performance increases and the fact they added these improvements to the game for free is awesome.
The Following is fantastic fun and a truly worthy addition to the underrated masterpiece that is Dying Light.
I would highly recommend adding this expansion to your collection if you haven’t already, but if you haven’t played Dying Light yet then you need this chunk of zombie slicing action in your life.